- C++ 93.4%
- C 5.5%
- CMake 1.1%
| cmake | ||
| dist | ||
| docs | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
| LICENSE | ||
| README.md | ||
REminiscence
About
REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More information about the game can be found at:
Data Files
You will need the original files of the DOS (floppy or CD), Amiga, Macintosh or PC98 release.
For the Macintosh release, the resource fork must be dumped as a file named
FLASHBACK.BIN (MacBinary) or FLASHBACK.RSRC (AppleDouble).
For speech with in-game dialogues, you need to copy the VOICE.VCE file
from the SegaCD version.
The music/ directory of the Amiga version or the .mod fileset from
unexotica can be used as an
alternative to the MIDI tracks from the DOS version. Simply copy the files
to the DATA directory and set the use_prf_music option to false in the
configuration file.
Running:
By default, the engine loads the game data files from the DATA directory,
as the original game executable did. The savestates are saved in the current
directory.
These paths can be changed using command line switches:
Usage: reminiscence [OPTIONS]...
--datapath=PATH Path to data files (default 'DATA')
--savepath=PATH Path to save files (default '.')
--levelnum=NUM Level to start from (default '0')
--fullscreen Fullscreen display
--widescreen=MODE Widescreen display (adjacent,mirror,blur,cdi,none)
--scaler=NAME@X Graphics scaler (default 'scale@3')
--language=LANG Language (fr,en,de,sp,it,jp)
--autosave Save game state automatically
--mididriver=MIDI Driver (adlib, mt32)
The scaler option specifies the algorithm used to smoothen the image and the
scaling factor. External scalers are also supported, the suffix shall be used
as the name. Eg. If you have scaler_xbr.dll, you can pass --scaler xbr@2
to use that algorithm with a doubled window size (512x448).
The widescreen option accepts the modes below:
adjacent draw left and right rooms bitmap
mirror mirror the current room bitmap
blur blur and stretch the current room bitmap
cdi use bitmaps from the Philips CD-i release ('flashp?.bob' files)
In-game keys:
Arrow Keys move Conrad
Enter use the current inventory object
Shift talk / use / run / shoot
Escape display options
Backspace / Tab display inventory / skip cutscene
Alt Enter toggle windowed / fullscreen mode
Alt + and - increase or decrease game screen scaler factor
Alt S take screenshot
Ctrl G toggle auto zoom (DOS version only)
Ctrl S save game state
Ctrl L load game state
Ctrl R rewind game state buffer (requires --autosave)
Ctrl + and - change game state slot
Function Keys change game screen scaler
Credits
Delphine Software, obviously, for making another great game.
Yaz0r, Pixel and gawd for sharing information they gathered on the game.