Heart of Darkness engine reimplementation (Android, PSP, SDL2, Wii)
- C++ 94%
- C 5.9%
| docs | ||
| src | ||
| CHANGES.txt | ||
| LICENSE | ||
| README.md | ||
| RELEASES.yaml | ||
hode
About
hode is a reimplementation of the engine used by the game Heart of Darkness developed by Amazing Studio.
Further information about the game is available on Mobygames.
Data Files
The original data files from the Windows releases (Demo or CD) are required.
hod.paf(hod_demo.paf,hod_demo2.paf)setup.dat*_hod.lvl*_hod.sss*_hod.mst
See also the RELEASES.yaml file for a list of game versions this program
has been tested with and details on their data files.
Running
By default the engine will try to load the files from the current directory and start the game from the first level.
Command-line Arguments
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--savepath=PATH Path to save files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the hode.ini file.
Game progress is saved in setup.cfg, similar to the original engine.
Credits
All the team at Amazing Studio for possibly the best cinematic platformer ever developed.